Collaborative Process
To design for people with Autism, you need to talk to people with Autism.

There have been a number of significant developments in my project since last week. First of all, I finally interviewed someone with Asperger's for the project, which was enlightening and incredibly helpful. Second, I met some people from the Moses Center for Disabilities and I am in email communication with them in search of some people with ASD to consult in the creative process. Third, I am meeting with Professor Burleson of NYU-X tomorrow to discuss the next steps of working with him and how my project could fit into his lab. Now that I have some silly prototypes, I can pitch them a little more clearly.
Motivational speaker Jesse Saperstein was kind enough to hang out with me for a few hours to talk about his experiences with Asperger's. We went to Five Guys, we talked at the Ability Lab for 2 hours, and then we played a few games of street fighter. It was totally awesome.
Here are some key insights from Jesse:
- Automatic stimming may not be helpful
- Stimming: He does it when he is excited, but he already knows he is excited and he could easily stop.
- He recognizes the consequences of over-reacting and chooses to "behave appropriately."
- Mustard and waste: these are triggers for Jesse.
- Games: he would imagine that he was in the video game.
- Reward for behaving: you get to do a silly dance for making the right choice. Jesse had a cool dance move that he did during his presentation and when talking to me.
- moveable chair could be cool- but he doesn't see a chair as being helpful
- He needs a place where you feel accepted- where you don't have to try so hard
- He and significant other have complimentary strengths; they help each other with what the other person is not good at.
- People take advantage of people with ASD.
- "You are an adult first and a person with Asperger's second."
- Talked about distracting behavior with Autism. There is a place where he needs to draw the line.
- Patience: mistake cannot be unforgivable. He has to be able to fix it when he has messed up.
- Destruction room could be cool.
- An online support network for ASD could be helpful.
- Jesse felt most accepted in a place where his contributions were valued over his mistakes: on a team where his skills/determination were helpful.
Based on my talk with Jesse, it is likely possible to create something for teens and adults to function more easily in neurotypical school and work environments, but it will probably look really different from the auto-stimming wearable device I was imagining. That said, the wearable idea may still be useful to someone other than Jesse, so I'm not ready to completely abandon it. The major problems for Jesse, whose sensory issues seem to be less significant that Paul's, seem to be managing reactions to upsetting situations, letting go of obsessive thoughts that make other people uncomfortable, and remembering detailed administrative tasks.
I spoke with one of the teachers for Tech Kids Unlimited following my interview/visit with Jesse about ideas that might be helpful in the TKU classroom that would tie together some of the running threads of my research: social/behavioral management, accessing mind through the body, responsive tech that assists when you need it, solid/fluid structures. Based on Jesse's insights, I think some sort of social behavior tracking game could be useful, something that rewards you for making the difficult choices about expressing yourself "appropriately" with a moment where you don't have to be so appropriate. This could be a cool wearable device, or a handheld game where you get points for expressive or really free movements. Alternatively, it could be a fantasy game using VR and kinect, where you get to go into the game or a break from other people. Sam and I also came up with the idea of a cube that has different games at each level that get unlocked in response to finishing detail-oriented tasks or avoiding meltdowns. Sam also suggested that a larger sensory keyboard could be helpful to TKU students. Sometimes, it can be challenging for them to move the mouse to the desired location on the screen or hit the right keys. We thought a keyboard that is larger, requiring more full-body movements, might be helpful.